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Some traps can be super imposed, such as putting a spiked floor trap under a compressor trap or under a Pendulum trap.Various traps have a different spatial requirement (ranging from very minimal, such as the Guillotine which can fit in between 2 other traps to up to 3 platforms big, such as the Pendulum).# Consider traps combos, and densify some high damage output areas
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As all zombies will obviously start the entrance of the maze, but only some will reach the end of the maze it is highly recommend to position at the start of the maze some high counts traps, while positioning the low counts traps more twards the end of the maze.Different traps have different counts, maximum being 100 counts (Cutter trap, Shredder trap) minimum being 10 counts (Trap Door, Guillotine trap).# Keep traps with lower number of counts towards the end of mazes If your traps are positioned on foundation or on a floor, and have non obstructed sides, some of the zombies will therefore fall off their path, and will then walk back to the entrance of the maze, no matter how far it is.Some Traps such as the Pendulum, the Trap Door, the Cutter Trap (and to some extent the Compressor trap) can make zombies fall off their paths.# Some traps can make Zombies fall off the Maze Anything which can be player built, can be demolished (including all traps, all structures, …).At normal difficulty, without any skill points spend you get 50% refund, and can go up to 100% refund at maximum skillpoint).
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(The amount refunded depends on the game difficulty and your Builder Skill research level. You will be able to utilize a Clawhammer tool to demolish structures, get refunded part of the materials, and rebuild differently.
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